Of all the beautiful moments exploring Tallon IV, nothing is ever recycled. Water ripples, steam occludes, insects light the way and cast shadows like lanterns, metal reflects and shines (except for the mirrors you can no longer see yourself in those for some reason) it all looks exquisite, as beautiful as any modern Switch game. They work just as they should, which is a nice addition, but the new dual analog controls are the way to play Prime Remastered.Īside from the controls, the big addition to Metroid Prime Remastered is a complete overhaul of the graphics, which never lose sight of the art style that made the original so pretty. Wii-style pointer controls using a detached pair of Joy-Cons are included as well, emulating the controls used in the Metroid Prime Trilogy on Wii. That’s not ideal on either controller setup, but it’s especially cumbersome on the Joy-Cons because those buttons are so small and close together. Of course, all shooters that use triggers are less comfortable on the Switch’s Joy-Con-attached setup, and Prime does have one odd quirk in its default controls that make you hit both the trigger to charge a shot and the shoulder button to fire it. You can strafe, jump, dodge, and control your view with so much more dexterity.Īnd while I mostly played on a Pro Controller, the fact that Metroid Prime is portable is still mind-blowing, if less novel six years into the Switch’s life. The new dual analog stick controls are indistinguishable from modern shooters, though, and actually make some battles a bit easier. Since then we’ve seen options to use the Wii-like motion controls established in the Metroid Prime Trilogy collection, or a variant of the original controls on the GameCube controller, but none made it something that was easy for most people to pick up and play. You had to lock onto a target and shoot, instead of allowing full, dual-joystick movement, and trying to go from any other shooter to this was like having to learn to walk again. Originally the controls for Metroid Prime on GameCube were so clumsy and awkward that its fans had to argue it was not an FPS at all, but something else, such as a first-person puzzle game. It’s all logically laid out to reflect the story and setting, but the world mirrors your progress in a brilliant way: Rooms that once took toil and grit to get through can soon be zipped through with the help of a newly obtained skill or weapon. A flowing fountain babbles down the side of a sunny sanctuary hall a furnace chamber pumps heat through conveniently morph-ball sized vents to other areas a lab deep underground holds experiments in tubes that act as jump-scare time bombs. Each room has a purpose and a name, with details that make no two places quite alike. This can save you a timed bomb (it gets you to the same height as a bomb jump) in some of the puzzles and is nice for fast Morph Ball traversal as well.There are so many things to laud in Metroid Prime, but its biggest accomplishment is Tallon IV itself. The Wii version of Metroid Prime added a motion/gesture-based Morph Ball jump that is included in the Switch version.Her reflection is still visible in the visor during bright flashes. Samus's reflection is no longer visible in game world mirrors.Doors also open much faster and never make you wait for the room to load. A developer on the original game has claimed the new door appearances is due to an incorrect alpha level. Color Assist: Several options for players who have trouble distinguishing Red, Green, or Blue.Extras Alerts: You will recieve in-game alerts when you unlock new Extras.Hint System: Samus's next objective will be marked on the map after some time, if she has not discovered it on her own.
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